This style determines the additional actions you use to gain panache and makes you trained in the skill related to that action. Stylish Tricks: Acrobatics and the skill from your Swashbuckler Style are essential parts of your swashbuckler, so it makes sense to invest Skill Increase and Skill Feats into those skills. Swashbuckler Feats: See Swashbuckler feats, below. share. Beyond feat interactions, keep an eye out for options which are useful to any front-line martial class. This style determines the additional actions you use to gain panache and makes you trained in the skill related to that action. Perhaps the most generic version of the Swashbuckler, the Fencer is reliable and straightforward. Admire your theatrics, bravado, and skill with a blade. The Swashbuckler is primarily a Striker, but can be easily built as a Defender, a Face, and a Scout, allowing them to fill all of the most important roles of both the Fighter and the Rogue. Goblin: Perfect Ability Boosts, and a Wisdom Flaw is manageable. While wielding a rapier, she gains the benefit of the Improved Critical feat. Although considered a Jack-of-All-Trades, in reality the Bard is fairly good at what he does. I'm wondering how to get panache easier. If you're taking Swashbuckler Multiclass Archetype feats, this is porbably you go-to feat because it works equally well on literally any character that's not using a Shield or some other ability which grants a consistent Circumstance bonus to AC. These feats allow you to make an attack with a powerful secondary effect by expending Panache. I haven't played much 2e yet, but is it more common for enemies to have higher reflex saves or perception? Swashbuckler Weapon Training (Ex): At 5th level, a swashbuckler gains a +1 bonus on attack and damage rolls with one-handed or light piercing melee weapons. The Pathfinder Society Guide to Play (Second Edition) is currently under construction. The only problem is that in most cases your go-to tactic is to gain Panache, then expend it almost immediately. You get the added utility of being able to choose which weapon to use with any given Attack, but you also need to pour precious gold into a second weapon in a game where gold is as precious as feats. Swashbucklers dart in and out of the fray, wearing down opponents with lunges and feints, all while foiling the powerful attacks against them with a flick of the wrist and a flash of the blade. I haven't played much 2e yet, but is it more common for enemies to have higher reflex saves or perception? Products You May Like ← Dat Dialysis Dude Drinks Spiked Coffee: Pt 1: Milano; You May Also Like. save hide report. Consider weapons with the Agile trait to mitigate this penalty, and look for weapons with the Grapple, Shove, or Trip traits to gain an item bonus on the Athletics checks. Compare this to Perfect Finisher. Latest Pathfinder 2e! If you have Panache, Vivacious Speed raises your speed above the 30-foot speed requirement to add another 5 feet to Leap, allowing you jump 20 feet, and then you can add Powerful Leap to add another 5 feet on top of that, bringing you to a total of 25 feet. Source: Advanced Class Guide, pg(s). An In-Depth Guide To The Pathfinder Swashbuckler. These attack and damage bonuses increase by 1 for every 4 levels beyond 5th (to a maximum of +4 on attack rolls and +5 on damage rolls at 17th level). Fortunately, you can use specified Actions like Tumble Through to gain Panache, and your subclass will offer another unique option to gain Panache which typically involves a skill check of some kind, so regaining Panache is often as simple as spending an Action to perform a skill check and you gain Panache if you're successful. The House By The Cemetery . However, if your party has plenty of skills to go around, this may be your best option for a dump stat. 7 comments. Hit Points: 10+ hit points matches the Fighter and other front-line martial classes. In my experience, if a player is lacking a specific class to play a swashbuckler, they flavor some combination of rogue and ranger, but this class couldn't be farther from those two. From core rulebooks, world guides, and accessories to the latest miniatures, customize your subscription and unlock greater rewards, like discounts and free Organized Play content. We expect frequent updates over the next few weeks. You can find the guide here. Buckler/Shield+Weapon is frustrating. Also remember that using a Finisher means that you can't use Grapple, Shove, or Trip later in your turn because they all have the Attack trait. Agile is tempting since Pathfinder 2e's martial characters often depend on making numerous Strikes in a turn, which leads to a growing Multiple Attack Penalty. Keen Flair: More critical hits is fantastic. I'm thinking of making a swashbuckler. Reply Delete. Swashbucklers are lightly-armored combatants with a flair for intricate combat styles and agile attacks. Key Ability Dexterity Hit Points 8 + Con Modifier. Source: Advanced Class Guide, pg(s). Orc: Only two Ability Boosts, and one of them is in Strength. The Panache mechanic encourages you to do things other than hitting things, and the subclasses really encourage diverse tactics between swashbucklers. Tengu: Only two Ability Boosts, but you can make that work. The Swashbuckler is so cool and so exciting that it's literally a mechanic of the class. Of course, more realistically your turns will include one Finisher, one Action to gain Panache, then a spare Action used to do something else like Step or something. Choose a swashbuckler's style. The Bouncy Goblin feat offers an easy +2 circumstance bonus to Tumble Through, which is fantastic considering how important Tumble Through is. 7 comments. 100% Upvoted. If you were already trained in both skills, you instead become trained in a skill of your choice. Meanwhile, his Constitution increased from 13 to 14, which changes the modifier from +1 to +2, giving him bonus HP equal to his level. Cha: The majority of Swashbuckler Styles use a Charisma-based skill for their Panache mechanic. Light Armor Mastery: More AC is always great. While wielding such a weapon, she gains the benefit of the Improved Critical feat. However, those effects nearly always require someone to spend a resource (a spell, an Action, a Hero Point, etc.) We’ll be testing a system that encourages them to gain panache, a state of bombastic flair that lets them use more powerful abilities. Dwarf: The Ability Boosts/Flaws are workable, though you'll want to avoid Charisma-based builds so the Gymnast may be your best bet. Fiend is great at lvl 20, but you can gain Panache in all the same AC.... 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